Tyber Zann

Unit:

 * Bribe (Once per round you may spend a credit token to force a friendly or enemy unit to reroll their entire attack or defense dice pool.)
 * Crimelord (When a matching syndicate unit performs an objective card action, or defeats an enemy unit leader, they gain a credit token. Place 3 credit tokens on this unit)
 * Low Profile (While defending, if you have light cover, improve your cover by 1.)
 * Danger Sense 3 (You may choose not to remove your suppression tokens. While defending against a ranged attack, roll 1 extra defense die for each suppression token you have, adding up to 3 extra dice.)
 * Syndicate: Zann Consortium (You can only deploy with and receive orders from a Syndicate: Zann Consortium Commander/Operative)

Weapon:

 * Teräs Käsi
 * Suppressive (After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)
 * Rawk Chopped Special
 * Pierce 2 (When attacking, ignore up to 2 block results.)

Command

 * Racketeering

Command Cards

 * 1) Orbital Bombardment
 * 2) Corruption is My Weapon
 * 3) Everyone Has a Price